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Category Archives: Projects

BorderSpace – Indie Dev Grant Nomination

Hello there!

Been a while since I’ve felt like blogging, life has kept me generally busy. However, I’m very pleased to announce that BorderSpace has been nominated for a Bundle in a Box Indie Dev Grant. Our nomination can be viewed here.

Voting is simple. You must purchase the current bundle from Bundle in a Box (the minimum purchase price is just $0.99). Once purchased you can vote for BorderSpace on your user page! We appreciate any votes we can get! At the time of this writing BorderSpace is tied for fifth place.

Additionally, feel free to check out our latest development update video from October.

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BorderSpace Press Coverage – Interview with Creator and Lead Designer

Brian Rubin of Space Game Junkie and fellow JumpGate veteran has interviewed the creator and lead designer of BorderSpace Chris “Teeleton” Regan, the first bit of press coverage our game has received. It answers a lot of questions about the game and our design goals, I strongly recommend you take a look at the interview which is available here.

As always, feel free to stop by our forums to let us know what you think.
We can also be reached on our Facebook page or on Twitter.

For further information about BorderSpace, please see the BorderSpace Wiki

New Project: Media Server

With the construction of my new PC finished, it’s time to start a new project, converting my old machine into a media server.

I’ve added this to my projects page. More details to follow soon!

BorderSpace Wiki – Providing Further Information to the Community

Just a quick update for BorderSpace. Not a video this time, however, I felt it was worth noting that our Wiki has been populated with some information about the game, it’s setting and it’s mechanics. While it isn’t complete, it provides a taste of what’s to come. We will be sure to keep the Wiki updated as we continue to make decisions and progress on the game.

As always, feel free to stop by our forums to let us know what you think.
We can also be reached on our Facebook page or on Twitter.

Building a New PC

I’ve been toying with the idea of building a new PC for some time now, finally last week I decided to go ahead and do it. I picked up a couple of the parts last week from Canada Computers and ordered the rest from Newegg Canada. I’ve been waiting for the shipment from Newegg to arrive, however, Purolator had some issues with my address. Luckily there customer service department was quick to respond and I’ve arranged to pick it up from their depot tonight after work.

So just what did I get for my new PC? Check out the list below:

PSU: CORSAIR CMPSU-750AX 750W RT
Motherboard: ASRock Z68 Extreme3 Gen3
CPU: Intel Core i5 2400
RAM: G.SKILL Ripjaws X Series 8GB DDR3 SDRAM DDR3 2133
GPU: EVGA GeForce GTX 560 Ti
HDD: Western Digital Caviar Blue 1TB SATA3 7200RPM
SSD: OCZ Agility 3 120GB SATA3
Case: Cooler Master CM Storm Trooper

I forget what the exact total will be once I’ve received all the money I’ll be getting for mail-in-rebates, however it is somewhere in the neighbourhood of $1200-$1300. I also intend to get a second GTX 560 Ti in the near future when I have a little more money available. Additionally, I’ll be looking into getting a new monitor (or perhaps two).

I’m excited to get this machine put together, it’s been a while since I’ve had a good computer. Now I’ll have to get a new project started to convert my current PC into a media server.

Borderspace Progress Update

It’s been a fairly long time since our last video update. This one was delayed due to a few issues we were having with some of the new code. Take a look here:

It doesn’t contain anything too fancy from our previous updates, which you can see on the Borderspace YouTube channel. The HUD stuff is basic placeholder stuff, but it works. Radar is working for the most part, however, as mentioned in the video there are a couple things not complete there. Aside from the HUD stuff, explosions are the most noticeable part of this update. They do splash damage and apply a force to your ship if you’re close enough to the source of the explosion (so it can shake your ship around and stuff). Most of the other stuff we’re working on is background stuff, so nothing we can really show off. Work on the network layer has begun, though there is still a lot to do in that area.

Feel free to stop by our forums to let us know what you think.
We can also be reached on our Facebook page or on Twitter.