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Tag Archives: mmo
Been a while since I’ve felt like blogging, life has kept me generally busy. However, I’m very pleased to announce that BorderSpace has been nominated for a Bundle in a Box Indie Dev Grant. Our nomination can be viewed here.
Voting is simple. You must purchase the current bundle from Bundle in a Box (the minimum purchase price is just $0.99). Once purchased you can vote for BorderSpace on your user page! We appreciate any votes we can get! At the time of this writing BorderSpace is tied for fifth place.
Additionally, feel free to check out our latest development update video from October.
Brian Rubin of Space Game Junkie and fellow JumpGate veteran has interviewed the creator and lead designer of BorderSpace Chris “Teeleton” Regan, the first bit of press coverage our game has received. It answers a lot of questions about the game and our design goals, I strongly recommend you take a look at the interview which is available here.
For further information about BorderSpace, please see the BorderSpace Wiki
Just a quick update for BorderSpace. Not a video this time, however, I felt it was worth noting that our Wiki has been populated with some information about the game, it’s setting and it’s mechanics. While it isn’t complete, it provides a taste of what’s to come. We will be sure to keep the Wiki updated as we continue to make decisions and progress on the game.
It’s been a fairly long time since our last video update. This one was delayed due to a few issues we were having with some of the new code. Take a look here:
It doesn’t contain anything too fancy from our previous updates, which you can see on the Borderspace YouTube channel. The HUD stuff is basic placeholder stuff, but it works. Radar is working for the most part, however, as mentioned in the video there are a couple things not complete there. Aside from the HUD stuff, explosions are the most noticeable part of this update. They do splash damage and apply a force to your ship if you’re close enough to the source of the explosion (so it can shake your ship around and stuff). Most of the other stuff we’re working on is background stuff, so nothing we can really show off. Work on the network layer has begun, though there is still a lot to do in that area.